Realm of Empires Suggestions

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  1. Customized bonus vilages

    No bonus vilages instead gives you an option to customize your own bonus vilage 1 out of every 3 vilages you get to make a bonus vilages

    51 votes
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    • Bring back old realms

      Take an old realm and clear it of its history and reopen it with its original settings. Should be fairly simple to do and would cater to many of the older players

      6 votes
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      • 1 vote
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        • Age of cities

          A realm without Age of cities..

          86 votes
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          • Epic Themed Realms!

            I think it would be really cool to do a special theme realm based on popular books/movies/etc. I'm thinking something like Lord of the Rings and instead of Goverment type you could choose a faction such as Men of the West from which you can choose Gondor or Rohan; Armies of Mordor from which you can pick Mordor or Orthanc;Elves from which you could choose Rivendell or Mirkwood; Dwarves from which you could choose Moria or The Lonely Mountain. Keep the two troop types, just change the names (rams for Mordor would be Grond for example).
            Each faction could have…

            82 votes
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            • Have a ::: Frozen Land of the Northern Vikings. I'm tired of sand manure. Why would a Realm only have 1 terrain? Also more Researcher's

              More Researchers and more Terrains instead of limiting to one. Tired of seeing only filthy sand.

              59 votes
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              • research realm

                how about a realm you can build one research higher to sacrifice another. for example if there is 125 total research could put all research into select few if you wanted and not have any in others.
                also would like to see some new troops added again you would have to research the troops so researching all troops would cost you in your total research available example on troops archers for def, and crossbowman or axeman for attack

                1 vote
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                • Realm with faster troop recruitment

                  Entry requirements: Viscount or higher on any other realm
                  Stewardship: Yes - Defense Only
                  Speed: 2.5X or 3X
                  Sleep-mode: 8 hrs, 3 hr activation
                  Gifts: Yes - 10 gifts
                  Spells: No
                  Nobility Package: 100 servs
                  Research: Yes (able to use up to 5 researchers
                  Governments: Yes
                  Quests: Yes
                  Rebels: 2 per player
                  Bonus Villages: No
                  Beginner protection: 5 days
                  Capital Villages: No
                  Base Speed: 2.5x
                  Handicap: Standard
                  Gov Costs: 1st:1chest, 5th:6, 15th:27, 40th:103, 60th:184, 100th:385(cap)
                  Morale: No
                  Clan Size Cap: 30
                  Handicap: None
                  Recruitement time for troops: 2X - 3X faster (like in tournaments)

                  how about an experimental realm like this??

                  17 votes
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                  • 20 votes
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                    • Speed Realm

                      Speed Realm

                      No Moral. 5x silver speed. 2:1 ratio every age. start off with age of cites 6 for game starting point. (30 days) But every age it is a 2:1 ratio. 2 day freeze attack to give time to pick villages then adjust - 1 day attack freeze.

                      research - only half or same research just half of the time required for each one

                      bonus villages - max bv you can take of a certain type to a max of 25 per player - age3 all left over bv's get taken out - nolong can switch bv's now players…

                      5 votes
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                      • create a realm with limited daily village points

                        Make the realm so that you have limited village points per day. Every time you create a "realm for players with limited time" people with all the time in the world play them and dominate. Ex is R114. Designed for players with only about 30 minutes a day to play (like me). However, there is a player 2 squares away that (over 2 full days before new player protection ended) already has 3 villages all of which are 3-10 times as many village points as me. Thus, I have no chance to compete and will be eliminated very quickly. Here…

                        18 votes
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                        • Realms with Attack Freeze during the Weekends so we can have a life outside the game

                          Realms with Attack Freeze during the Weekends so we can have a life outside the game.

                          6 votes
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                          • revolution

                            to improve the strategy, it would take for the start accelerators so the game becomes more beautiful both in defense and attack, and of course, by the POSSIBBILITA the defender to power hide the troops on the walls with a click and make them not attacked, or attacked, so enter the fake attack, and also wanting to fake defense, type one in the defense shows a wall type .. and then change it in a stronger .. or adiritura you reinforce by an ally, but these things you can do with aceleratori driving and giving a chance to the defender…

                            10 votes
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                            • Limit the number...

                              Keep some realms smaller. 4 to 6 months is enough time for a realm for me. Anything longer than that and I get bored.

                              1 vote
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                              • Evolution from Villages to Towns to Cities

                                Villages should be able to merge into towns and towns into cities.
                                When two adjacent villages have reached their building limit, they should be able to be joined by having a common wall (to be further upgraded) and allowing them to share the respective bonus and governors.

                                Additional options:
                                1. Towns, by the same principle, could coalesce into cities
                                2. Another building type: churches (for towns), cathedrals for cities - this would increase the general recruiting, mining and farming speed as religion and faith (admittedly) would bolster loyalty and zeal
                                3. Settlements: if two maxxed villages are not adjacent but…

                                39 votes
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                                • Improved PvP

                                  Faster troop movement vs players, including governors
                                  Faster troop recruitment speeds, days to max food capacity vs weeks or months (or the ability to actually move troops to other vills, so that they can be used, not just support)
                                  Faster silver production rate
                                  1 Morale cost for player attacks, 5 Morale for rebel attacks
                                  Reward for taking player vills; caravans or quest tree
                                  Ability to forward reports to clan chat
                                  Ability to teleport villages using servs - random location teleport for 50 servs and specific coordinate teleport for 100 servs? (only if it is unoccupied) on a cooldown timer and…

                                  7 votes
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                                  • Limited number of players

                                    There should be a limit of 200-300 players.
                                    10-30 rebels/player
                                    Building/recruitmentspeed 4x
                                    Movement 2x, except gouvernor.
                                    No spells, no research, only classic bonus vills
                                    About a quartet of these rebels should be bonus
                                    Clans should be kept small, 5-10 players
                                    Also if a player leaves a clan, he should have a cooldown of 3-5 says before joining a new one.
                                    Support should only go to owner clanmembers.
                                    Victory, 1 or 2 allied clans

                                    3 votes
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                                    • 7 votes
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                                      • Slow down research.

                                        It seems to me that there was a time when we had to pay to research tech areas, it might be a way to slow down research. The way it is now, no matter what you research, you can have them all done before the end of the first age. This means that there is no advantage. Greater strategy and more specialization would occur if it was impossible to ever have ALL the research areas accomplished. Then a person who wishes to play defensive can research just those areas, an attacker would research those areas, the guy who likes silver…

                                        7 votes
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                                        • Add the screen to mobile so we can see who joined and who left and who got invited.

                                          Add the screen to mobile so we can see who joined and who left and who got invited.

                                          2 votes
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